Battlefield 5: 1 and a bit months later

  • Written by John
  • Dec 2nd, 2018

Update 18/12: Dice have released a letter to the community advising they are reverting the TTK (Time to Kill) changes. The letter was published 17/12. The changes have already been reverted.

More than a month ago I was part of the Battlefield 5 beta, testing the game for its release. It wasn’t just me or YouTubers, it was the world that was playing. There were obviously bugs and lots of issues, as well as a learning curve to the game (because of the TTK (Time to Kill)). But overall, it was a great experience. I was happy with where Dice was going with Battlefield 5 when compared to Battlefield 1. Where is Battlefield 5 now?

Lots of controversy

Since the release of Battlefield 5 there have been little bug fixes here and there, both for the client and server.

On 5th December 2018 Dice released the Tide of War Chapter 1: Overture update. This update came with a new chapter in single player called The Last Tiger, a new map for tanks called Panzerstorm, the Practice Range and a bunch of fixes, all of which can be found here. This was a well-received update giving players a new single player and multiplayer content (it wasn’t the best content ever) and fixing those pesky gremlins causing havoc.

Since the 5th there were a couple of minor updates to fix a few other bugs. Then out of the blue on 11th December 2018, Dice announced it was changing the TTK (Time to Kill) and TTD (Time to Death) systems, the next day. The majority of players enjoyed the current TTK, believing it had a good balance of killing quickly vs being able to react to being shot at. However, Dice had another idea which was to lower the TTK as Dice believed it would help casual players during the Christmas holidays. Dice had found many players had played a game or quit and would not return to play another round.

I understand why Dice have done this, even before them admitting it was more for the casual players that would buy the game or receive it as a gift during the Christmas holidays. For myself, I found the TTK was just over the edge of being a little too heavy. But for the most part, it was good. For the majority of players playing the game daily, it was an update that they did not want and still do not want.

A quick search for ‘ttk’ on Reddit under /r/Battlefield finds many posts where players are frustrated with the new TTK update. The problem with the TTK update is not the update itself, it’s what Dice need to do to weapon stats to get to the new TTK level. A lot of the weapons are performing worse, especially the medic class which should have received a buff (I’ll touch upon this later). Because weapon stats have changed most weapons, except for a few, are probably a lot worse than what Dice intended them to be.

The wonderful life of bugs and issues

Bugs are a pain in any software, especially games. The following lists issues or bugs I have experienced in Battlefield on the current patch and server updates, as of writing 17th December 2018.

Client issues

User Interface

Gameplay

What I’d like to see

Where is Battlefield 5 going?

Despite what Dice have done with the TTK update I think this was only a strategic move in which it would allow casual players to have a better experience whilst Dice fixed the TTD problem. The real question is when will TTD be fixed or be in a state where it is manageable? Until then the TTK will be unwanted.

I would like to see more game modes on top of the Battle Royale style game mode that is due to release next year. The game modes could be geared more towards the competitive scene.